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Description
I want to start by saying that I really like the concept of this map, [i]Eriadu: Mountaintop City[/i], by bobfinkl. It's rare to see urban maps get created, and I like the idea of adding rain to an urban map.
This map features two large plateaus, each with a number of buildings on them, connected by a bridge. Visibility is low, but that works here, since you're basically in alleyways all the time anyway.
The problem with this map is that, beyond the concept, it kind've falls flat. Aside from the buildings themselves, very few props were used, and so there is very much the appearance of only a shell of a town - it just doesn't look real. Also, the uniformity of the setup makes any sense of size of the map really hard to tell - everything looks the same. And there's a problem with lag/FPM reduction, probably caused by the combination of lots of fog and AI count. I'd love to see the author try and make something that didn't have to use excessive amounts of fog.
Now, I'd love to see this concept fleshed out (and optimized for performance within the game's specs - I've seen plenty of highly detailed game atmospheres that don't bog down computers), because I do think it's a really neat idea. Give it a , it's worth a playthrough or two, but the uniformity of the map will quickly make it tiresome - something to think about for future versions.